I surely have good hardware cause in Single player mode I easily hit 60 fps. Also, this issue exists even if I try to run Super Mario Galaxy on NetPlay without my friend connected. What's worse is that when I checked task manager, it seemed my GPU was hardly working on anything (and the file select when run in normal single player mode makes the GPU load shoot up to 60% as opposed to the measely 20-30% in NetPlay). I get a good 60 fps on the title screen but as soon as I press A+B to get to the File select the FPS drops to an unbearable 7 fps and it's literally unplayable beyond that point. I set the buffer to 20 initially (but even 99 buffer had the same problem) and tested it on Super Mario Galaxy (RMGE01). One of Super Marios fans has developed this non-official version of Super Mario 64 on Unity. I used the Transversal Server method to host NetPlay and gave him the code to join. I have a friend who lives in the same country as me (a 2 hour flight from here), and we have a decent ping between 20-70 (rarely hits 120). I thoroughly researched Google about my issue, but I couldn't find any that match mine. Okay so before anyone tells me this a duplicate thread or anything, hear me out.
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